KacperTheAnarchist wrote

Great comment on the article from the user Arden: ''There was a house on the corner of a small 4-stop intersection I would occasionally drive by when I was a teenager. One day, had its front yard filled with barbed wire and stacks of tires and all sorts of things and signs all saying rather nasty things about the city and local politicians. When I asked my mother about it, she said this intersection and connecting streets were all being expanded because there was a new high school being built pretty close, so the roads were being widened to compensate. The man’s house had been offered up as sacrifice whether he wanted it or not, no consideration taken for his livelihood. I don’t know his situation but I can imagine it was similar to those listed as examples in the article.

What I DO know is that if you want to make a right turn on that road today, you have to get in the lane that runs through where his living room once was.

This article and the man’s video series pretty much encapsulates why it’s impossible to “git yer politics outta muh vidjya gaems!” even in something as supposedly mundane as a city builder. Cities are political. Highways are political. Running water is political. Farmland is political. Even on the meta level, what sort of cities are “good” in the game is determined by the political leanings/understanding of the designers. Does a game’s mechanics say tearing down section 8 housing and putting in a highway gives you more “points”? If so, that game is making a political statement, whether it intended to or not.''