256

256 wrote

landlords are scum. "when you come over to lick my boots, please have all unnecessary papers and personal information ready, so that I can provide you nothing and a good evening"

Sometimes I just want to climb onto a big building, look for the best roof and camp there.

4

256 wrote

Trying to save one species by eradicating another is worse than a zero-sum.

Discourses around civilisation often miss that the installation and abolishment of civilisation cannot differentiate adverse outcomes, assumingly because civilisation is too complex too grasp or control.

When a drug is tested and it is found out that the illness it tries to cure has different types and the types are not really distinguishable, apart from the response to the drug; when it is found out that one part of the ill people gets cured by the drug, while another significant part gets killed by the drug, many ethical frameworks would question the drug.

I don't really know if diabetes and civilisation are related in any way, but counting who gets killed where is not enough.

Once I made quick calculation here about veganism, which is not as threatening as diabetes, where I estimated that some 80-100 tons of cobalt are needed for B12 every year if every person globally was vegan. Holding the position of abolishing mining could lead to abolishing artificial B12 by a 'short-sighted' logic. Mining of cobalt now is in the scale of several hundred thousand tons of cobalt per year though, so incomparable. B12-'mining' and battery-grid-scale cobalt mining are completely different categories.

What I get from that is that we cannot use these formalised flags (anti-civ, civ etc.) to refer to complex issues.

Nevertheless, here are some buzzwords:

a) Large scale mining / chemical production causes death and suffering.

b) Not treating illnesses produces preventable deaths and suffering.

c) Treating some illnesses might sometimes require large scale extraction and processing.

d) Not doing a) or b) does not necessarily cancel the outcomes of the respective other one out, i.e. 'preventable-suffering-anti-civ' and 'suffering-pro-civ' may not have the solutions to each others problems.¹

e) Solving problems might not look like trench warfare with clear polarisation, i.e. it might not matter when spaces are defended and it might not matter to profiteurs of each POV who resists them.²

¹I assume this is because of the 'future-facing' problem conception of both POV.

²Fuck querfront though, so this is incomplete.

−1

256 wrote

Anarchism doesn't always stick. 'Grew out of it'...

Anarchism doesn't really have catchy, easy answers to complex problems like climate change or epidemics (no one has, but some have the means to let one think they have). Imperial wars are sometimes also opposed by other empires, thus complicating complicity.

Anarchism is not a recruitment game. THE MOVEMENT™ as spooked as it is, is not an employer.

8

256 wrote

Reply to comment by kin in I just became a home owner... by Raisins

Anti-consumerism is very hazy to me. Sure, fight supermarkets and all, but I hate that anti-consumerism is so appropriatable, if that's the right word, as in owning class people saying to 'tighten the belt', advertising companies using it to advertise their product, social media, anti-plastic liberals...

5

256 wrote

Reply to comment by kin in I just became a home owner... by Raisins

I don't understand, tbh.

Say, my water tap is completely broken, a natural disaster/wear or something broke it. Do I aquire a new one? If, does It have to be the same quality, standards...?

4

256 wrote

Reply to comment by Majrelende in by subrosa

The quietness might also be a symptom of the lense that US-American legal politics is for gender politics online for some reason; or at least I feel so, I don't even live on the American continents, but still dread the cultural impact the US-American legal issues create in other countries.

The quietness is still odd.

4

256 wrote

I help translating with a game licensed under CC-BY-SA and now someone is also publishing it for 20$ on Steam. In my language, I helped translate and now I feel a bit robbed, because I helped under the implied condition that that was not possible. Also the money goes to the dev who publishes it on Steam.

4

256 wrote

Also a lot of its design is industrial bias: Don't design around maximum performance with more heat and attrition nor design around maximum productivity. Flame protection, for example, probably wouldn't be such a source of heavy metal and toxic compounds if electronics weren't designed around generating heat until it breaks.

"There's enough computing power nowadays, you don't need to optimise code/hardware as much" is what they say, but what they don't say is that they might have bought that leverage with toxicity.

3

256 wrote

It seems to be a thing in Eastern Germany that has grown out of fashion over the years, apparently because of some odd papers issue with the vehicles and resting hours, competition with malls (?) and flattening customer density.

I don't see the issue here TBH, this is nothing compared to supermaket and industrial logistics.

You could easily do this almost the same in anarchist spaces with a group of cargo bikes 'aquiring' or sharing needed supplies (tools, building materials, electronics, medicine, seeds etc.).

4

256 wrote

I asked a chatbot for the hourly cost of compiling (my circumstances) on an average Desktop PC and it's 0.032€.

Maybe I should re-calculate with the reduced amount of heating necessary parameterised.

3