Submitted by Adeptus in tabletopRPGs

In RPG and fantasy, we are often faced with a situation where the existence of gods is an empirically confirmed fact, rather than a matter of belief. Two extremes can be distinguished in the representation of these entities (note - I do not claim that all creation adopts one of these two extreme points of view). On the one hand - the current, for which, for example, most of the settings for D&D can be considered representative - gods are personification of certain values professed by people, not infrequently they are even "born" from the faith of mortals or at least derive power from it/are shaped by it, gods described as "good" are simply good in the conventional sense of the word, they sincerely care about their followers and you know what to expect from them. On the other side, we have motifs that can be considered taken from Lovecraft's Cthulhu mythology - the gods are incomprehensible, distant beings, completely unconcerned with human worldviews and so-called "good and evil. good and evil, mostly indifferent to humanity (and if by chance their paths intersect with that humanity, so much the worse for it) - at the same time, it is not uncommon for most mortals to be unaware of their existence, instead worshipping imaginary, more anthropomorphic deities tailored to their emotional needs.

I wanted to invent some deities standing somewhere in the middle - entities whose goals, yes, are not fully understood by mortals, but nevertheless close enough to their own morality that worshippers can find some commonality (real or imaginary) with their patrons. At the same time, I wanted each description to contain a hook, an important point where the devotees' understanding of the deity diverges from its real nature - and whose discovery could be a significant twist.

I invite you to read and discuss.



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