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ycymroflin wrote

The GM section of Dungeon World. While I don't run every game the way it recommends, there are certain parts of it that I do use regularly (for example, having the players come up with certain aspects of the game world).


digby wrote

Agreed. Apocalypse World is great for this, too. In fact, using the MC moves, as written, has improved my GM style - when I'm improvising, and at a loss, I can look at my moves to guide me. Definitely helpful.