Submitted by CasuallyCreative in rpg
The Alexandrian's "Don't Prep Plots" essay has greatly influenced how I view GMing as a whole ever since I've read it. I believe every GM must read it if they want to be a better story teller.
So, what GMing tip has influenced GMing as a whole for you?
ycymroflin wrote
The GM section of Dungeon World. While I don't run every game the way it recommends, there are certain parts of it that I do use regularly (for example, having the players come up with certain aspects of the game world).