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ycymroflin wrote

The GM section of Dungeon World. While I don't run every game the way it recommends, there are certain parts of it that I do use regularly (for example, having the players come up with certain aspects of the game world).

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digby wrote

Agreed. Apocalypse World is great for this, too. In fact, using the MC moves, as written, has improved my GM style - when I'm improvising, and at a loss, I can look at my moves to guide me. Definitely helpful.

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