ycymroflin wrote
The GM section of Dungeon World. While I don't run every game the way it recommends, there are certain parts of it that I do use regularly (for example, having the players come up with certain aspects of the game world).
digby wrote
Agreed. Apocalypse World is great for this, too. In fact, using the MC moves, as written, has improved my GM style - when I'm improvising, and at a loss, I can look at my moves to guide me. Definitely helpful.
juliebean wrote
same. i'd recommend reading dungeon world even if you never play the game, if you GM, just for that.
digby wrote
Beyond that, the Dungeon World Guide is a fantastic resource for getting into the mindset of *World games, and collaborative storytelling in general.
https://drive.google.com/file/d/0BzeF5GXNEsnfUjU0NXRDM1dFN1k/view
Viewing a single comment thread. View all comments