I'm wroting all the logic for how the game works rn, but have no clue abiut which "engine" I'll try to use. I'll definitely stay 2D though...so that should help.
When I became disabled I started working on games for a living but right now I'm a bit burnt out. Hoping to return sometime. Pace yourself and have fun. :)
Created a few simple games on about the order of complexity of old Flash games, starting as far back as Game Maker 6.1. I still have a whole backlog of ideas unlike anything else that I don't have enough time left in my life to make.
The only big programming project I've ever released is actually a mainly 2D asset creation tool called PolyOne, I worked on it for 10 years with plans to use it in my own game projects but was so burned out by the end I haven't done much more than a rough and buggy FPS techdemo since. It didn't work out financially, so I've had to go back into professional C# software dev jobs.
I never tried to make a game but I know that game design is one of the most used industry. There is no recipe for developing a one of a kind and enjoyable game. This is not to say that there are not any excellent practices or rules to follow. Being acknowledged in game design may help you create a game that is both exciting and simple to grasp for the user. Are steps such as: thinking an idea, designing the game, making the game, testing the game, finalizing the game, and publishing it to receive gains. The only thing I know about games is that through them you can earn money, for example by trading and gambling with skins on https://globalcsgo.com/csgo-trading-sites/
Bezotcovschina wrote
I tried Unity3d years ago. Was fun, but I finished nothing. Recently, my friend asked me to code some shaders for his project, also on Unity.
I'm planing to learn some free open-source gaming engine, but I don't have decent ideas for any game.