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Bezotcovschina wrote

I tried Unity3d years ago. Was fun, but I finished nothing. Recently, my friend asked me to code some shaders for his project, also on Unity.

I'm planing to learn some free open-source gaming engine, but I don't have decent ideas for any game.

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existential1 OP wrote

I'm wroting all the logic for how the game works rn, but have no clue abiut which "engine" I'll try to use. I'll definitely stay 2D though...so that should help.

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SJWarCleric wrote

When I became disabled I started working on games for a living but right now I'm a bit burnt out. Hoping to return sometime. Pace yourself and have fun. :)

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Foxide wrote

Created a few simple games on about the order of complexity of old Flash games, starting as far back as Game Maker 6.1. I still have a whole backlog of ideas unlike anything else that I don't have enough time left in my life to make.

The only big programming project I've ever released is actually a mainly 2D asset creation tool called PolyOne, I worked on it for 10 years with plans to use it in my own game projects but was so burned out by the end I haven't done much more than a rough and buggy FPS techdemo since. It didn't work out financially, so I've had to go back into professional C# software dev jobs.

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MidnightHamster wrote (edited )

I never tried to make a game but I know that game design is one of the most used industry. There is no recipe for developing a one of a kind and enjoyable game. This is not to say that there are not any excellent practices or rules to follow. Being acknowledged in game design may help you create a game that is both exciting and simple to grasp for the user. Are steps such as: thinking an idea, designing the game, making the game, testing the game, finalizing the game, and publishing it to receive gains. The only thing I know about games is that through them you can earn money, for example by trading and gambling with skins on https://globalcsgo.com/csgo-trading-sites/

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