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Cosine wrote

I've used Phaser, if anyone has any questions about it you can ask me. Here's the game I made in it, for Ludum Dare. It took me 48 hours to learn Phaser and make a game with it, so I'd say it's very well documented and easy to understand. I really liked the library, it was light and made mobile support a lot easier.

It makes more complicated things a lot easier. However if your game is simple or unusual (needs a lot of low-level control), I wouldn't use it. I was surprised how little boilerplate native <canvas> requires, and how little Phaser really helps with the simple stuff.

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