Submitted by elyersio in freeAsInFreedom (edited )
What Freedoom needs:
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Map bugfixing
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A good story
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A few missing sound effects?
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Some sprites need to be improved
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Consistency
I've contributed by submitting wakeup, pain, and death sounds for the Final Boss of Phase 2. And I'd like to contribute more, if I can learn mapping and spriting.
So what do you think would improve Freedoom?
Edit: Let's consider: Sprites for the Flame Bringer. The Flame Bringer is a being that brings other monsters to life and also attacks you by projecting (flames) on you for a few seconds, then damaging you seriously. The only way to avoid this attack is to hide behind something.
The Flamebringer's sprite is currently a magical red skeleton with a sword. This is ungood, since most Freedoom creatures are alien in nature.
My idea is to turn it into a robot which brings monsters to life with a device, and with the same device scans you, fails to verify you, targets your weak spots/organs, and damages you. We'll call it the Android.
alqm wrote
A link for those who do not know Freedoom.