Let's contribute to Freedoom

Submitted by elyersio in freeAsInFreedom (edited )

What Freedoom needs:

  • Map bugfixing

  • A good story

  • A few missing sound effects?

  • Some sprites need to be improved

  • Consistency

I've contributed by submitting wakeup, pain, and death sounds for the Final Boss of Phase 2. And I'd like to contribute more, if I can learn mapping and spriting.

So what do you think would improve Freedoom?

Edit: Let's consider: Sprites for the Flame Bringer. The Flame Bringer is a being that brings other monsters to life and also attacks you by projecting (flames) on you for a few seconds, then damaging you seriously. The only way to avoid this attack is to hide behind something.

The Flamebringer's sprite is currently a magical red skeleton with a sword. This is ungood, since most Freedoom creatures are alien in nature.

My idea is to turn it into a robot which brings monsters to life with a device, and with the same device scans you, fails to verify you, targets your weak spots/organs, and damages you. We'll call it the Android.

12

Comments

You must log in or register to comment.

sudo wrote

Is it possible to modify the controls so moving your mouse forward and backward doesn't make you walk forward and backward? I use the W and S keys to move forward and backward - the mouse part trips me up. If it isn't possible to do without modifying the source code, I'll see if I can contribute that part.

2

emma wrote (edited )

BORN TO DIE

WORLD IS A FUCK

鬼神 Kill Em All 1989

I am trash man

410,757,864,530 DEAD COPS

5

elyersio OP wrote

Depending on which source port you use, just go into settings and turn on mouselook. Then you can look up and down with the mouse.

1

Mullvaden wrote

I can also recommend two similar projects in the same vein, Blasphemer and Zauberer which are Heretic and Hexen replacement IWADs.

If you're not familiar with those games they also use a Doom-like engine with some additions. I've made some small contributions to Zauberer but development moves at a glacial pace and is not in a playable state yet. There is only a concept PWAD available and it could really use more assets so people can start mapping.

2