What Freedoom needs:
A good story
A few missing sound effects?
Some sprites need to be improved
I've contributed by submitting wakeup, pain, and death sounds for the Final Boss of Phase 2. And I'd like to contribute more, if I can learn mapping and spriting.
So what do you think would improve Freedoom?
Edit: Let's consider: Sprites for the Flame Bringer. The Flame Bringer is a being that brings other monsters to life and also attacks you by projecting (flames) on you for a few seconds, then damaging you seriously. The only way to avoid this attack is to hide behind something.
The Flamebringer's sprite is currently a magical red skeleton with a sword. This is ungood, since most Freedoom creatures are alien in nature.
My idea is to turn it into a robot which brings monsters to life with a device, and with the same device scans you, fails to verify you, targets your weak spots/organs, and damages you. We'll call it the Android.