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nulloperation wrote

Reply to comment by !deleted28888 in by !deleted28888

managing to explain the story with no words

This should be standard across all genres.

It can be interesting when cut-scenes are somewhat interactive but I'm definitely not against using words in games. Contemporaries like Earthbound or Zelda: A Link to the Past have dialogue but it works well.


[deleted] wrote


ziq wrote

I fully agree. I hate being forced to read/watch cutscenes in a game. Same goes for clunky mechanics that take you out of the game. I play games because I want to zone out. That's why my fave games are fully immersive experiences where the game becomes an extension of my brain: tetris effect, rez, (2d) sonic, street fighter, ikaruga, blazing lazers, tobu tobu girl.