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[deleted] wrote

Reply to comment by nulloperation in by !deleted28888

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nulloperation wrote

managing to explain the story with no words

This should be standard across all genres.

It can be interesting when cut-scenes are somewhat interactive but I'm definitely not against using words in games. Contemporaries like Earthbound or Zelda: A Link to the Past have dialogue but it works well.

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[deleted] wrote

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ziq wrote

I fully agree. I hate being forced to read/watch cutscenes in a game. Same goes for clunky mechanics that take you out of the game. I play games because I want to zone out. That's why my fave games are fully immersive experiences where the game becomes an extension of my brain: tetris effect, rez, (2d) sonic, street fighter, ikaruga, blazing lazers, tobu tobu girl.

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ziq wrote (edited )

It's real. He wrote sonic3's music. That's why it never gets rereleased with the original music

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emma wrote

It's not that black and white. He was involved, but it's not known to which extent. We do know Brad Buxer, who worked with MJ, wrote the Ice Cap Zone music among other tracks, for instance, and we also know a bunch of the music was done by Sega's own composers, but it's not confirmed that MJ personally composed any music for the game himself.

See https://info.sonicretro.org/Sonic_the_Hedgehog_3/Development/Music

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