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ziq wrote (edited )

Reply to comment by Quicksilver in by !deleted28888

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nulloperation wrote (edited )

Never played that one either, but one youtuber describes it as "The Room of video games."

so dont know how it's rated by them in general,

I don't think it's rated highly. Apparently many glitches and weird romance cut scenes.

I found the first level of Sonic 3 very striking, with the whole colour palette swapping as the rainforest is torched. You encounter this round flying robot with a dead funky theme tune, but before you can finish it, it covers the entire screen in flames, and it's all on fire. This is terrifying to play through as a kid, but definitely one of the best Sonic cut scenes, managing to explain the story with no words, but with blocky-yet-dazzling colours and sounds. I think Sonic 3 zone 1 and Sonic 2 level 1 and 2 are most relevant from environmentalist point of view.

Ironically, Sega had an advertisement deal with McDonalds then for which the deadline caused Sonic & Knuckles to be split off as a later release, which is so damn tragic because of McDonald's involvement in deforestation of the Amazon rainforest.

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[deleted] wrote

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nulloperation wrote

managing to explain the story with no words

This should be standard across all genres.

It can be interesting when cut-scenes are somewhat interactive but I'm definitely not against using words in games. Contemporaries like Earthbound or Zelda: A Link to the Past have dialogue but it works well.

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[deleted] wrote

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ziq wrote

I fully agree. I hate being forced to read/watch cutscenes in a game. Same goes for clunky mechanics that take you out of the game. I play games because I want to zone out. That's why my fave games are fully immersive experiences where the game becomes an extension of my brain: tetris effect, rez, (2d) sonic, street fighter, ikaruga, blazing lazers, tobu tobu girl.

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ziq wrote (edited )

It's real. He wrote sonic3's music. That's why it never gets rereleased with the original music

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emma wrote

It's not that black and white. He was involved, but it's not known to which extent. We do know Brad Buxer, who worked with MJ, wrote the Ice Cap Zone music among other tracks, for instance, and we also know a bunch of the music was done by Sega's own composers, but it's not confirmed that MJ personally composed any music for the game himself.

See https://info.sonicretro.org/Sonic_the_Hedgehog_3/Development/Music

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Quicksilver wrote

Huh, fair enough. Figures I'd remember fondly a game so reviled

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