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ShadesPath wrote

The major flaw here is to assume that competitiveness and cooperation exist as exclusive binaries as opposed to being in a spectrum.

For example, Speedrunning is a form of competition that relies heavily on collaboration since the goal of speed running exists in two forms that feed each other:

  1. To find the fastest way to beat a game.

  2. To beat the current fastest record.

At first glance, they seem to be the same but they are actually quite different. The former can be seen as a collaborative effort between speed runners as they pool together resources to accomplish a collective goal. The latter is them actively seeking to outdo each other by being just a millisecond faster than the last guy, relying on their learning and skill to accomplish personal goals. Speedrunning basically proves that competition can be collaborative or cooperative such that one doesn't feel like they have to outdo their peers for the mere sake of doing so but rather they do so because they can pave the way for others to be even faster than they were. It might be the case that we need to change the nature of competitive gaming (for most games) and, of course, the nature of competition in the rest of our society.