Recent comments in /f/Doom
jaidedctrl wrote
Reply to comment by elyersio in Which do you prefer to use, Freed∞m or the original DooM wads? by elyersio
Oh yea, of course. Mods with hardcoded textures will need tweaking. But other than that, it's 100%.
elyersio OP wrote (edited )
Reply to comment by jaidedctrl in Which do you prefer to use, Freed∞m or the original DooM wads? by elyersio
I love you.
Although I'd disagree with that last part. There are lots of gameplay mods that add extra animations such as: DooM shotgun reloading, imp headshot death, and if you try to use that with Freedoom, you'll get serpentipedes turning into headshotted imps, that neat looking Freedoom shotgun briefly turning into a reloading DooM shotgun, things like that. But I posted a solution to that here.
jaidedctrl wrote
I prefer to use Free∞m-- Doom's fine, but it's non-free, and it's long since lost nostalgia-value for me. Now it'd just be repetitive to play through, really.
Freed∞m always has new stuff every version, so each playthrough has some new and interesting levels, etc. Besides, all wads that work with Doom are fine on Freed∞m.
sand wrote
Reply to comment by sand in Doom eternal is reactionary bullshit, and that's sad because it's a super fun game by hiitsme01
never played any doom games and not big on shooters so i didn't really have a draw to it. but still sad to hear